DOOM: The Dark Ages, set for release later this year, will feature a variety of sliders allowing players to adjust the game’s difficulty to their preferences. This system aims to accommodate both newcomers and veteran players, providing a range of options to tailor the experience. These sliders will enable those unfamiliar with the series or seeking a more relaxed experience to decrease the challenge. However, this has led to some online backlash, with critics labeling the game as “The Woke Ages,” associating the difficulty options with broader cultural debates around accessibility.
Hugo Martin Defends DOOM Sliders, Emphasizing Flexibility and Challenge for All Players
In response to these criticisms, DOOM’s director, Hugo Martin, addressed concerns directly in a recent video. He disagreed with the term “Woke Ages” and clarified the intent behind the difficulty sliders. According to Martin, the goal is to create a game that is enjoyable for all skill levels, from beginners to hardcore players. The sliders will offer the flexibility to either slow down or speed up gameplay, ensuring that the game remains engaging regardless of the player’s experience level. This approach was designed to give players a choice, allowing them to find their ideal level of challenge.

Martin further elaborated on the potential of these sliders, explaining how they can be combined in various ways to create unique gameplay experiences. For example, slowing down the game doesn’t always make it easier; some combinations of settings can make the game more difficult by altering aspects such as projectile speed and strength. This customization opens up possibilities for players to experiment with different settings, providing new challenges even for seasoned DOOM fans. These sliders offer a fresh way to approach the classic gameplay that has defined the series.
Adjustable Sliders Enhance DOOM’s Classic Gameplay, Offering Replayability and Personalized Challenges
The director also compared the gameplay adjustments to a radio equalizer, emphasizing how players can tweak various aspects of the game to suit their playstyle. Martin mentioned that the adjustments are particularly important in creating the classic DOOM experience of dodging slow-moving, powerful projectiles in a three-dimensional bullet-hell environment. This classic gameplay is enhanced by the sliders, adding a new layer of strategy as players can modify the difficulty in ways that affect the game’s pace and challenge.
Finally, Martin highlighted the replay value that these sliders will bring to DOOM: The Dark Ages. By allowing players to explore different combinations of settings, the game offers more replayability and a personalized experience. This feature is not only designed for accessibility for less experienced players, but it also serves to keep long-time fans engaged. With the game set to release on May 15th, players will soon be able to test the sliders themselves and discover the numerous ways they can reshape their DOOM experience.